I'm incredibly disappointed in myself for this, even more-so because I thought I was making good progress and keeping up with work week to week, just to somehow have the topology be terrible (I'm not HUGELY surprised by this) and the rig barely works. I had lost control with my right arm controller after my … Continue reading 3D Character Animation Update SEM2
Category: My Personal Prop
Final Evaluation – My animation
https://www.youtube.com/watch?v=HrB21pwvEDY The final evaluation of my animation, in my previous post I wrote about my work ethic and how it needs to improve, along with the reasoning / excuses given that led me up to this point. However I want this post to delve in to my feelings on the prop itself. The concept: … Continue reading Final Evaluation – My animation
Rendering – From TIFF to Avi.
The rendering process in After Effects, after I finally accessed it, was actually quite smooth. Or at least the issues I had with it weren't due to After Effects. What happened? When I imported all of the files in to After effects for the first time I forgot to list them as a TIFF sequence, … Continue reading Rendering – From TIFF to Avi.
Rendering my project in to TIFF.
Rendering my project was definitely a hassle, after a lot of trial and error (along with a little bit of help from youtube) I eventually successfully rendered my animation in to TIFF files. The reasoning for TIFF is mainly because I understand it's a reliable image format and that my tutors recommended it. However after … Continue reading Rendering my project in to TIFF.
Forretress Update #1
This started off really well, I used 2 spheres at different sizes (in wireframe mode) to judge the correct size, then tried to delete a strip of faces in the outer sphere. I then got pointers in the right direction (realising I was doing my process in an inefficient way), deleting the majority of my … Continue reading Forretress Update #1
3rd 3D modelling update.
So I've yet again decided to model a new prop. However this time I've chosen one that's both difficult, yet manageable. Focusing mainly on the modelling side, while having a nice animation be my secondary concern. In choosing a prop to model I wanted to select something that also reflects my personality but isn't too cliche … Continue reading 3rd 3D modelling update.
Update #1 Basic Poly Prop.
This is my first update of the scythe that I'm recreating from the Anime "Soul Eater." Summary: I'm making progress however I've hit a wall as I've run my incredibly limited knowledge of modeling. So far I personally believe it's going well, it's been quite simple - using polygonal cylinders to create the basic handle, then changing … Continue reading Update #1 Basic Poly Prop.
My Intended Project
I intend to model 2 props as I'm thinking towards what I would like to do as an animation. I'm inspired and infatuated with the artistic style and fluid motion shown in Soul Eater ( the anime of which I'm going to set this prop around). The props themselves are going to be the main … Continue reading My Intended Project