My grand entrance to the video game development world (more specifically UnrealEngine) is something I wanted to cherish, yet approach with caution as to not jump to something too difficult. Hence, a Pokémon clone. This wasn't originally what I conceptualised though, I wanted to remake the first level "City Escape" from Sonic Adventure 2. Deciding … Continue reading The Strategical Struct Slaughter (My Level design).
3D Character Animation Update SEM2
I'm incredibly disappointed in myself for this, even more-so because I thought I was making good progress and keeping up with work week to week, just to somehow have the topology be terrible (I'm not HUGELY surprised by this) and the rig barely works. I had lost control with my right arm controller after my … Continue reading 3D Character Animation Update SEM2
My model + Evaluation
My character model, based off of the Pandaren from World of Warcraft with references also being taken from Po (Kung fu Panda) as well as googling pictures of pandas to study. I think this model is turning out well so far. I've had quite a lot of trouble creating it, originally using too many subdivisions … Continue reading My model + Evaluation
Video Game Genre Brainstorm.
So I like video games, from the tactical, emotional and pain-ridden experience that is a 150 hour JRPG, to a battle royale / casual shooter (Apex Legends if such a good release. thanks Respawn), to even a fighting game such as SuperSmashBros or Marvel VS Capcom 3. Video games are fun and the idea that … Continue reading Video Game Genre Brainstorm.
3 Clips – Reference for Animation.
3 Clips to choose from for animation that only had one rule for it - It has to be live-action. This narrowed down my selection a small amount because the first scene that popped in my head was one of Spike Spiegel's famous fights from the anime "Cowboy Bebop." However Spike had his choreography based … Continue reading 3 Clips – Reference for Animation.
Bridging the gap between Video Games and Reality – Part 6
So I wrote about every method I know that helps expand this idea, but what about my personal opinion - and how much do I believe in this concept? Well honestly, I live my life in a bit of a Fantasy land, I've spent more time with certain video game characters than with my closest … Continue reading Bridging the gap between Video Games and Reality – Part 6
Bridging the gap between Video Games and Reality – Part 5
Now in the planning stage I was a little bit stuck on what to discuss here, I've touched on most of the topics and hobbies I personally have on how to bring life in to fiction. But then after a discussion the idea of D&D (Dungeons and Dragons) came up and now I want to … Continue reading Bridging the gap between Video Games and Reality – Part 5
Bridging the gap between Video Games and Reality – Part 4
Cosplay. It's a common saying that imitation is the most sincere form of flattery. But what does that mean in a cosplay context. For those who don't know, "Cosplay" is the abbreviated word from "Costume" and "Play" or commonly known as dressing up. A community that is as controversial as it is large, cosplay is form … Continue reading Bridging the gap between Video Games and Reality – Part 4
Bridging the gap between Video Games and Reality – Part 3
In my previous post I mentioned how commercialism is a great way to incorporate fiction in to our lives, even though it gives the illusion of immersion. What is the best way to bridge video games and reality then? Well good story-telling and character development is a starter. This applies for all forms of media, … Continue reading Bridging the gap between Video Games and Reality – Part 3
Bridging the gap between Video Games and Reality – Part 2
I personally believe that physical objects (such as memorabilia) play a huge role in bridging the gap between ourselves and the digital world. To live in a societal era where where Video Game related merchandising is normalised and conversations surrounding these fictional worlds aren't frowned upon is a step closer towards blurring the line. Is … Continue reading Bridging the gap between Video Games and Reality – Part 2