My model + Evaluation

My character model, based off of the Pandaren from World of Warcraft with references also being taken from Po (Kung fu Panda) as well as googling pictures of pandas to study.

I think this model is turning out well so far. I’ve had quite a lot of trouble creating it, originally using too many subdivisions and working with a high number of polygons that complicated things. Once that was rectified however I made a lot more progress in a shorter amount of time.
I think I struggled with topology and texture UV mapping the most during the creation process, I just couldn’t understand how the topology worked until I watched lots of videos explaining it. First I would just add extra subdivisions and edge loops on areas that had joints (and I think there’s some of that still on this character) but for the hands especially I had worked hard to try and create proper form and topology, focusing on edge rings.
I struggled the most with topology however when starting to work on the face, I couldn’t get the grease pencil tool to work so I could outline the edge rings, and then I didn’t know how to utilise the create polygon tool, being unable to mirror it or manipulate it in to being at the correct areas.
Panda Maya Model

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