3 Clips – Reference for Animation.

3 Clips to choose from for animation that only had one rule for it – It has to be live-action.

This narrowed down my selection a small amount because the first scene that popped in my head was one of Spike Spiegel’s famous fights from the anime “Cowboy Bebop.”

However Spike had his choreography based off of other fighters and pre-existing martial art styles such as Jeet kune do (created by bruce lee).
After some reflection I thought it would be fun to incorporate props in to the scene as well which is where this first clip comes in.

  1. (00:8 – 00:18)

Jackie Chan from “The Legend of The Drunken Master.”

Jackie is a very physical actor which is one of the reasons I think he’s a great reference to use for this module, as exaggerated bodily movements that are pulled together by lots of subtleties are what I think makes organic and fluid movements, also it’s visually pleasing to watch.
However the drawbacks from choosing this are that I’d have to model, rig and animate the 2 extra characters, along with all of the loose clothing (if I choose to stay with that clothing style) to make everything feel like it belongs.

2. (0:40 – 0:50)

A hilarious scene of Johnny Depp in “Pirates of the Caribbean: At Worlds End”
I thin this will work as a fun animation piece because the ship and the jar would allow me to model something for the character to interact with, giving me a sense of depth and levels.

3. (1:45 – 1:55)

From a “BBoy Powermoves” compilation I found a video of a break dancer called Junior who uses his torso to slowly spin, changing his momentum and almost holding himself in place by one arm in the middle of his technical routine. I think it would be fun to choose this as my third choice to narrow down from because of the technical movements made in the clip. The energy changes so fast from slow holds to quick leg work that I believe it’s a great clip to challenge me and use multiple speeds of character movement in my animation. I think the biggest challenge would be animating the small bounces on joints and the subtle movements instead of leaving certain parts static.

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